![]() ![]() Map18: Added a second line to trigger the timer script because it's possible to straferun fast enough to skip the first one Map15: Fixed a missing damage and liquid effect on nukage in the area right before the yellow key door Map12: Corrected a major bug where pressing use on any of the blue key doors other than the first one you're meant to open causes all sectors tagged 0 to "open" Map07: The bar stools are now slightly smaller to cause less collision Map02: Monster-blocking lines have been added around the drop after the demon hallway to prevent infinite height enemies from walling it off I believe this is a glitch in Doom Builder 64's nodebuilder and I haven't found a way to fix them without creating new problems. (One item is despawned.)Ĥ) On Map10, the switch that creates fire to detonate the barrels in the kiln room sometimes requires two presses to work despite being intended to take only one.ĥ) On Map 24, venturing out in the lava and looking back at the main structure can cause pretty significant visual glitches.Ħ) One-pixel-wide slivers of sky appear all over Map26 when looking at structures from certain angles. Maps where I found 100% kills to be quite finicky were:ģ) 50% items is the maximum attainable on Map29. ![]() Often it just comes down to luck and where enemies (or the player) are standing when other enemies spawn, but killing everything as fast as possible does help reduce the chance of failed spawns. Below I've listed all maps where 100% kills doesn't appear to be possible, along with the maximum percentage I was able to achieve on skill 4:Ģ) Related to the same problem as above, other maps are tricky to get 100% kills on but not impossible. The "ghost" gimmick on Map05 also creates several unkillable monsters. Grab your super shotgun and megaarmor this is your final campaign against the forces of the UnAligned.ģ3 - UnTitled (played at startup before the menu)ġ) Because "spawned" enemies in Doom 64 count toward kill percentage even if they're blocked and not spawned, it's impossible to get 100% in a few maps. But while you were busy cosplaying in the Dimensions of the D'Sparils, a new demon emerged in our reality and revived all the hellspawn you ever killed - and dragged you back through space and time for a climactic showdown. When we last left our hero, you had just annihilated every monster across three realms of swords and sorcery. However, they're all pretty loosely-related and are very much enjoyable on their own, so don't worry about jumping straight into this one. The UnMaking is the swansong for my speedmapped "UnSeries," which also includes UnAligned for Doom, UnNecessary for Doom II, and UnBeliever for Heretic. This version is exclusively for Doom 64 EX but a new and improved version with 7 bonus maps is now available for the official Doom 64 rerelease. The mapset is split into three episodes, starting with your classic techbases, moving into the heart of Hell, and culminating in a journey to a trippy dimension where some real experimental levels live. Still, a good entry for new, younger players.As my last act of 2020, I'm setting this thing free! The UnMaking is my latest (and greatest?) megawad - 33 maps of moody, technicolor nightmares as only Doom 64 can bring you. There are fan remakes that are more faithful to the original than this one. Unfortunately, it comes with changes that alienate players who tried the original. It even manages to include new levels to make this game finally canon with the rest of the franchise. A hit-and-miss remakeĪs a modernized release, DOOM 64 certainly delivers in terms of visuals and animation. Similarly, the changes to the original puzzles water down the experience, making it bland and exhausting to complete. While it adds maneuverability for the player, it makes the game markedly easier, primarily since the older DOOM games are known to be fast-paced and challenging. For starters, it caps the movement speed. ![]() However, this version also comes with a set of unwelcome changes. Lastly, this release already includes the Lost Levels, which continues the story and connects this game with the rest of the franchise. Similarly, the controls and animation receive an upgrade, carrying the signs of being made for modern platforms. Still, it retains its signature 64-bit aesthetic. The colors are more vivid, and the textures are more consistent. More importantly, the Marine realizes that everything has been planned with the intent of luring him back to hell.Īs the remastered version, the first thing to expect is its upgraded graphics. A long forgotten satellite, installed on a distant planet, sends a message back to Earth about a single entity that has thrived on a highly radioactive world. DOOM 64 follows the Doom Marine after he was sent once more to stop a demon incursion.
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